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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / com.unity.visualscripting@1.9.2 / Runtime / VisualScripting.State / OnExitState.cs
  1. namespace Unity.VisualScripting
  2. {
  3. /// <summary>
  4. /// Called in flow graphs nested in state graphs before the parent state node is exited.
  5. /// </summary>
  6. [UnitCategory("Events/State")]
  7. public class OnExitState : ManualEventUnit<EmptyEventArgs>
  8. {
  9. protected override string hookName => StateEventHooks.OnExitState;
  10. }
  11. }